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A Meta-Analysis of the Impact of Virtual Reality Teaching on Students' Academic Achievement in Taiwan

Home / Journal of Education & Psychology / Issues / Volume 47 Issue 2 / A Meta-Analysis of the Impact of Virtual Reality Teaching on Students' Academic Achievement in Taiwan
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Date 2026-03-31

臺灣應用虛擬實境於教學對學生學業成就影響之後設分析

Author(s):

Yuen-Kuang Liao (Center of Teacher Education, Chinese Culture University)

Abstract:

In recent years, there have been over 700 studies in Taiwan that have examined the effectiveness of virtual reality (VR) for learning. However, only a few meta-analyses have been published to date. This study summarized studies published from 2007 to 2022 in Taiwan, and examined the impact of VR teaching on students’ academic achievement through a meta-analysis, and analyzed the moderator variables that may affect learning effectiveness. This study employed “virtual reality” and “grades”, or “academic achievement”, or “learning effectiveness” as the title or keyword, and queries from various databases. As of October 2022, 59 studies matching the criteria were obtained, and the meta-analytic procedures were performed. The results showed that the overall mean ES (ES+) was 0.61(95% = 0.50-0.72, z = 10.79, df = 58, p < .001) (random effects model) indicating that the academic achievement of VR teaching was significantly better than that of non-VR teaching, and achieved a level of strong effect. Furthermore, in the analysis of the moderator variables, 3 of the 8 variables showed significant impacts: 1. In terms of subject areas, VR teaching showed higher ESs in science and technology and nursing, with very strong effect, and significantly better than mathematics, language, and nature and life technology. 2. In the learning stage, the application of VR to tertiary students was significantly better than that of primary school students and high school/ vocational students; VR for junior high school students also significantly outperformed high school/vocational students. 3. In the type of VR, the performance of the headset, desktop, and mobile device models were significantly better than the hybrid model. The study also conducted an in-depth discussion of the research findings. This study should be of significant reference value for teachers at all levels, subsequent researchers, and future VR designers.

Keywords:

K-12 education、meta-analysis、higher education、virtual reality、academic achievement

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